Classroom games

A wheel spinner built for classroom games.

Trivia categories, review topics, reward drawings, or randomized turn order — one wheel, several classroom uses, projector-friendly.

Your entries

0 names

One entry per line. Duplicate an entry to give it better odds.

Remove winner after spin

Winner history

Read more

One tool, several classroom activities

A spinner wheel is flexible enough to support several different classroom activities without needing a separate app for each one. The same interface that picks a random student can just as easily randomize a review-game category, a reward drawing, or a group assignment — the entries just change depending on the activity.

Because the design is high-contrast and the labels are large, it holds up well projected on a classroom screen or interactive whiteboard, which matters more for a tool used in front of a full room than one used on a single device.

Common uses

Where this wheel fits

📚

Review game categories

Randomize which topic or question category comes up next in a review game.

🎁

Classroom reward drawings

Give students entered for good behavior or participation a chance at a small reward.

👥

Randomized group work

Build randomized discussion or project groups from the class list.

🙋

Cold-call participation

Pick students fairly to answer, present, or lead a discussion.

Why Spinzelvo

Built to just work

01

Loads in under a second

No trackers, no ad auctions slowing your first paint. The wheel is interactive the moment the page appears.

02

Unlimited, resizing entries

Add 5 entries or 500 — labels shrink and wrap automatically so the wheel stays readable at any size.

03

Elimination mode built in

Flip one switch and each winner drops off the wheel, so you can run a full bracket without retyping entries.

04

Real randomness, shown honestly

The wheel spin is driven by the Web Crypto random source, not a fixed animation — every spin is independently fair.

How it works

Three steps, no account

01

Type or paste your entries

One per line in the entries box, or quick-add them one at a time. Duplicate an entry to weight the odds in its favor.

02

Press spin

Click the wheel, tap the Spin button, or hit the spacebar. The wheel decelerates naturally and lands on one entry.

03

Get your result

The result appears on a card with confetti, gets logged to your history, and — if elimination mode is on — comes off the wheel.

FAQ

Good to know

Is this appropriate to project on a classroom whiteboard?

Yes — the wheel is designed with large text and high contrast specifically to remain readable when projected.

Can I switch between different activities without losing my class roster?

You'll need to re-paste the appropriate list (roster, categories, etc.) for each activity, since only one list is active on the wheel at a time.

Is there an age restriction on using this in a classroom?

No — the tool has no age gate or account requirement, making it straightforward to use with any grade level.

Can students see how the winner or answer is chosen?

Yes — the spin and result are entirely visible on screen, with nothing decided behind the scenes.