Random beats 'captains pick' for casual settings
Traditional captain-picks-teams selection reliably produces the same social dynamic: a handful of people picked first, and someone picked last in front of everyone. For casual, low-stakes settings — gym class, a pickup game, a work team-building event — that dynamic doesn't add anything useful; it just creates a small, repeated moment of exclusion.
A random draw removes the ranking entirely. Everyone's name goes into the wheel once, spins happen in sequence, and each name that comes off gets assigned to the next team in rotation — nobody is 'chosen,' which means nobody is chosen last, either.